AI Insights · Timothy · October 2021
Top 5 Golf Games on iOS in Australia: Q3 2021 Performance
An overview of the top-performing golf games on iOS in Australia during Q3 2021, highlighting trends in downloads, revenue, and active users.
During the third quarter of 2021, several golf games on iOS in Australia demonstrated notable performance metrics. Here’s a detailed look at the top 5 golf games based on data from Sensor Tower.
Golf Battle, published by Miniclip.com, showed a mixed performance in terms of weekly revenue. The highest revenue was approximately $3.2K in the week of July 19, with fluctuations throughout the quarter, ending at around $1.9K in the final week of September. Weekly downloads peaked at 2.7K in early August and saw a resurgence to 2.5K by the end of September. Active users reached their highest at 11K in both early August and late September.
Idle Golf Club Manager Tycoon, from IsCool Entertainment, experienced a peak in weekly revenue of about $5.7K in the first week of August. Downloads were highest at 3.7K in late July, with active users reaching a peak of 6.2K in early August. The app maintained a steady performance throughout the quarter, with notable revenue spikes in mid-September, reaching approximately $4.8K.
Ultimate Golf!, another title by Miniclip.com, saw its highest revenue of around $10.4K in the last week of July. Despite fluctuations, the game managed to maintain weekly revenues above $3.9K throughout the quarter. Downloads peaked at 1.4K mid-September, while active users saw a steady decline from 11.7K in late June to 7.5K by the end of the quarter.
WGT Golf, published by WGT, had a consistent performance with weekly revenues hovering around $4K, peaking at $4.7K in the week of July 19. Downloads were relatively stable, peaking at 1K in late June. Active users remained steady around 3.4K in early July but gradually decreased to 2.4K by the end of September.
Golf Rival - Multiplayer Game by Zynga Inc. experienced its highest weekly revenue of approximately $10K at the end of June. The game saw a significant revenue spike to $8.8K in late August. Downloads were highest at 1K mid-July, and active users peaked at 3.3K in early July, followed by a gradual decline to 2.1K by the end of September.
These insights are derived from Sensor Tower's data, providing a comprehensive look at the performance of these top golf games. For more detailed analytics and insights, visit Sensor Tower.